Do you remember when you were in first grade, and you had the project where you make a cube out of paper? It started off resembling a cross, but when folded up, it became a perfect box. That is what UVW mapping and unwrapping is, except much more complicated. You must map out an entire object, one that, at times, has an almost unholy amount of faces and polygons. In class we have been working on these and to be quite honest they are very difficult. It is very hard to perfectly line up the image to the polygons. Our current projects have all been centered around UVW, including but not limited to, a soda can, a robot, a wall, and more. I have thoroughly enjoyed this new type of modeling and think it is much more useful than any of the other material editors and such. I am grateful to have learned it.
-I have learned UVW mapping. -UVW unwrapping also exists. -I think its better than the other materials. -I will definitely use it more often.
0 Comments
Over the past two weeks we have been working on a cool tutorial on bitmapping. A bitmap is a representation in which each item corresponds to one or more bits of information, especially the information used to control the display of a computer screen. This technique is used a lot in the world of game art and digital design, making it a very relevant topic for our class to focus on. the project consisted of a variety of videos set up to build a video game landscape, explaining thoroughly the steps needed in order to finish a specific part of the game. I think that I learned a lot from this project, especially in terms of new tools and shortcuts needed for photoshop.
https://en.wikipedia.org/wiki/Bitmap |
|