Previously in this unit, we have covered everything about textures, shaders, and materials. But now we are working with UVW mapping, and it's quite the change.
We have gone over all sorts of things with UVW mapping and all others, but I have grown a lot in this genre and know (to an extent) what I am doing. For me, the most difficult part of mapping was that of the trimming to fit into size and adjusting the model to fit the map. What surprised me the most about working with them was how big of a change it made for how good my models looked. -I have had a big change in my understanding of modeling. -I am working with UVW mapping. -I am learnig. New things every day. -I am happy with how my models look with UVW mapping.
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