I can proudly say that I have been in the game design class at DSA, and have been working with 3Ds Max for about a year. Therefore, I consider myself relatively experienced with the software. Upon some reflection, I have pulled a few tools that I believe give me the most creative freedom, or can do things that no other modifier or tool can. This list includes but is not limited to, the NURBS, Boolean, and Edit Poly. something that makes using NURBS so special is that it works as if you are making a drawing 3D. I love the Boolean tools because of how much easier that they make your project, but finally, I love how many things I can do with edit poly, the entire thing is just essential to almost everything that I do.
Overall, when learning 3Ds Max, I recommend learning these three things first.
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