Currently in class we are learning about how to use lights in 3D Studio Max. A few examples of what we are learning include:
- Omni light, which can be used for candles and lightbulbs, and projects light in every direction; - Spotlight, which is exactly as it sounds; and - Direct Light, which works like a laser pointer. This subject matter is quite interesting, and I wish I was able to enjoy it more, but it is not the only thing I need to worry about. Right now, school is full of stress. There is so much competition and too many expectations on today's youth -- not giving them enough time to actually be the kids that they are. One of the most stressful things that you can go through is the constant pressure that can feel like it’s stripping you of your life and personality. One of the ways we can fix this is to be more concerned with the present and less worried about the future. If kids only care about what their future is, and have a set plan and expectations, it can be all the more devastating when their hopes and dreams aren’t what they are expecting. One of the hardest parts about all of this is that the schools often don't support the kids where they are but where they expect them to be. Keep this in mind the next time you see a peer or student, or even your child, stressed over homework and to not remind them about their future, but to be kind and help them in the moment. - 3ds Max lights is a really interesting tool. - School sometimes hurts kids and can feel like it destroys dreams. - Everyone wants to learn, but not this way. - Be kind when you see someone troubled over work.
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Do you remember when you were in first grade, and you had the project where you make a cube out of paper? It started off resembling a cross, but when folded up, it became a perfect box. That is what UVW mapping and unwrapping is, except much more complicated. You must map out an entire object, one that, at times, has an almost unholy amount of faces and polygons. In class we have been working on these and to be quite honest they are very difficult. It is very hard to perfectly line up the image to the polygons. Our current projects have all been centered around UVW, including but not limited to, a soda can, a robot, a wall, and more. I have thoroughly enjoyed this new type of modeling and think it is much more useful than any of the other material editors and such. I am grateful to have learned it.
-I have learned UVW mapping. -UVW unwrapping also exists. -I think its better than the other materials. -I will definitely use it more often. Previously in this unit, we have covered everything about textures, shaders, and materials. But now we are working with UVW mapping, and it's quite the change.
We have gone over all sorts of things with UVW mapping and all others, but I have grown a lot in this genre and know (to an extent) what I am doing. For me, the most difficult part of mapping was that of the trimming to fit into size and adjusting the model to fit the map. What surprised me the most about working with them was how big of a change it made for how good my models looked. -I have had a big change in my understanding of modeling. -I am working with UVW mapping. -I am learnig. New things every day. -I am happy with how my models look with UVW mapping. I can proudly say that I have been in the game design class at DSA, and have been working with 3Ds Max for about a year. Therefore, I consider myself relatively experienced with the software. Upon some reflection, I have pulled a few tools that I believe give me the most creative freedom, or can do things that no other modifier or tool can. This list includes but is not limited to, the NURBS, Boolean, and Edit Poly. something that makes using NURBS so special is that it works as if you are making a drawing 3D. I love the Boolean tools because of how much easier that they make your project, but finally, I love how many things I can do with edit poly, the entire thing is just essential to almost everything that I do.
Overall, when learning 3Ds Max, I recommend learning these three things first. To start off, I’d alike ton say that overall, I feel very lucky to have this opportunity at my school and will most definitely continue this pathway; however, the projects can be particularly challenging to me at times. One instance of this is the project titled “Roll the Dice”. I had a very difficult time completing it and only recently finished. My main struggles with this project in itself was not that it was particularly hard, but the challenge was the commitment to finishing it, seeing how it is very time consuming and quite repetitive. When I do projects like this, I get distracted easily; so naturally, I moved on to the next project. Currently, I am still behind, but coming closer to being up to date with every day in class. Regarding simulations, I explored a few of the modifiers that we could use, and to be quite frank, I’m kind of conerned for the time I reach them, especially since some of my peers are having so many issues with theirs. But the individual modifiers put into the simulations are very cool and very fascinating. Especially the cloth and explosion/ breaking ones. I believe that with enough practice i could, without a doubt, make amazing things with these tools.
app.schoology.com/assignment/1930282807/info -I have fallen behind a little bit in class. -The dice project gave me some problems. -I am recovering. -The simulations will be very useful. -I am looking forward to learning them. |
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